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Rebirth: Melee Styles: Difference between revisions

From Neutine Guide
Added some style
m Changed the type of skill headings
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Provides quick paced attacks, dealing continuous damage over time. Featuring the following skills:
Provides quick paced attacks, dealing continuous damage over time. Featuring the following skills:


==== '''Flash Punch''' ====
'''Flash Punch:''' Each melee damage has a '''5%''' chance of dealing duplicated damage at '''150%''' of the original damage. This only works if the player has '''20+ Energy'''.
Each melee damage has a '''5%''' chance of dealing duplicated damage at '''150%''' of the original damage. This only works if the player has '''20+ Energy'''.


==== Star Collision ====
'''Star Collision:''' When Flash Punch is activated, there is a '''10%''' chance a light explosion will occur. This deals '''5HP''' damage to the surrounding entities within '''4 blocks'''. This requires '''50+ Energy'''.
When Flash Punch is activated, there is a '''10%''' chance a light explosion will occur. This deals '''5HP''' damage to the surrounding entities within '''4 blocks'''. This requires '''50+ Energy'''.


==== Lightning Rain ====
'''Lightning Rain:''' On attack (Left Click), if the player has '''90+ Energy''', the player summons a storm. All enemies within '''10 blocks''' take constant damage at '''0.25HP''' damage every '''0.25s for 4 seconds'''. This skill has a cooldown of '''90s'''.
On attack (Left Click), if the player has '''90+ Energy''', the player summons a storm. All enemies within '''10 blocks''' take constant damage at '''0.25HP''' damage every '''0.25s for 4 seconds'''. This skill has a cooldown of '''90s'''.


==== Lighting Rain ✦ (Special) ====
'''Lighting Rain ✦ (Special):''' If the player has Divine race active, the range is increased to '''15 blocks''', damage increased to '''0.3HP''' and the duration increases to '''6s'''. Cooldown is not affected.
If the player has Divine race active, the range is increased to '''15 blocks''', damage increased to '''0.3HP''' and the duration increases to '''6s'''. Cooldown is not affected.

Revision as of 10:36, 15 March 2025

What is Melee Styles?

Melee Styles are what provide players with power and last resort attack methods when the player no longer has any offensive tools or choose not to use such things.

Certain styles can also be used and affect tools such as swords, pickaxes, bows and more, providing unparallel advantages and uplift in damage or quality of life changes.

Melee styles can buff these aspects of the player but not limited to:

  • Boost attack by value or percentage
  • Health drain
  • AoE attacks
  • Teleportation
  • Chain attacks

How to unlock?

Unlocking melee styles can be easy, moderate or challenging, requiring materials, quests or event exclusive styles.

Currently available Melee Styles

Default

No buffs, it is the default style given to all players.

Divine Style

Provides quick paced attacks, dealing continuous damage over time. Featuring the following skills:

Flash Punch: Each melee damage has a 5% chance of dealing duplicated damage at 150% of the original damage. This only works if the player has 20+ Energy.

Star Collision: When Flash Punch is activated, there is a 10% chance a light explosion will occur. This deals 5HP damage to the surrounding entities within 4 blocks. This requires 50+ Energy.

Lightning Rain: On attack (Left Click), if the player has 90+ Energy, the player summons a storm. All enemies within 10 blocks take constant damage at 0.25HP damage every 0.25s for 4 seconds. This skill has a cooldown of 90s.

Lighting Rain ✦ (Special): If the player has Divine race active, the range is increased to 15 blocks, damage increased to 0.3HP and the duration increases to 6s. Cooldown is not affected.